AI Insights · Timothy · January 2023
Top 5 Fish Games on iOS in Switzerland - Q4 2022
Discover the performance of the top 5 fish-themed games on iOS in Switzerland for Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 fish-themed games on iOS in Switzerland showed varied performances in terms of downloads, revenue, and active users. Below, we break down the trends for each game based on data from Sensor Tower.
Fishdom
Throughout Q4 2022, Fishdom saw a fluctuating revenue trend with peaks around $106K in late October and $105K in late December. Weekly downloads showed a general decline, starting from 1.4K in late September and ending with a slight uptick to 1.9K in late December. Active users also experienced a slight decline, starting at 20.5K in late September and settling at around 19.9K by the end of the quarter.
Fishdom Solitaire
Fishdom Solitaire, released in October 2022, saw a steady increase in weekly revenue, reaching approximately $1.7K in mid-December. Downloads were initially high at 1.2K in mid-November but tapered off to around 473 by the end of December. Active users showed growth, starting at 681 in mid-November and rising to 944 by the end of the year.
Aquarium Land - Fishbowl World
Aquarium Land - Fishbowl World experienced a varied revenue trend, peaking at around $126 in late December. Downloads fluctuated significantly, with a notable increase to 559 in the final week of December. Active user numbers showed a peak in late December, reaching 2.7K, up from 2.3K in late September.
Hungry Shark World
Hungry Shark World demonstrated a positive revenue trend, peaking at $542 in late December. Downloads saw a significant jump to 625 in the final week of December, up from 138 in late September. Active users also increased, reaching 5K by the end of December, up from 4.6K at the start of the quarter.
Hungry Shark Evolution
Hungry Shark Evolution had a steady revenue trend, peaking at $359 in late December. Weekly downloads showed some fluctuations, ending at 171 in late December. Active users remained relatively stable, starting at 1.4K in early October and ending at 1.3K by the end of the quarter.
For more detailed insights on the performance of these apps, visit Sensor Tower.